Learnings from developing a HoloLens Application
I work for Microsoft CSE and I was recently working with a team on the development of a solution with a Microsoft HoloLens 2.
The application was mainly about interacting with documents coming from a backend, which included note taking on those documents. From that project we gathered the learnings and posted them as a series of posts and a GitHub repo containing code that you’re free to reuse in your projects as well.
If you’re getting started with this technology, it’s advisable to start with the formal getting started that can be found here: MRTK2-Unity Developer Documentation and HoloLens 2 fundamentals: develop mixed reality applications both from Microsoft. This already assumes you have a basic understanding of Unity.
This post gives an overview of all the posts related to this project: